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DevOps/ Build Engineer

Warsaw, Masovian Voivodeship, Poland

DevOps/ Build Engineer

  • Warsaw, Masovian Voivodeship, Poland
Would you like to join a brand-new Software Development Team working on exciting tools and automation to support game development for a variety of studios?

Join Lionbridge to work with a prominent US gaming company!


As Build Engineer you will take accountability for maintenance of build pipelines and implementation of tooling while working in a small Software Development Team built from scratch in our Games Testing Department.

Build Engineer (BE) is a specialist technical role at Lionbridge Games. BE works with the Customer's support, product or QA teams and support them maintaining builds lifecycle, keeping code metrics platform operational. Build Engineer is expected to create/update and monitor existing build pipelines for code metrics extractions and build/deploy for the platform components and monitor and keep the platform components operational, identify build issue, resolve it or escalate to appropriate person for issue resolution. Build Engineer is working with tooling, identifying needs, and implementing code enabling automation.

On top of that, you'll be provided with:
  • Flexible type of contract (work contract with employee benefits package including private medical care, sport card and holiday allowance or B2B contract);
  • Day off on your birthday;
  • Taking part in interesting projects for the biggest companies in the world;
  • Access to the newest tech solutions and software;
  • Flexible working hours with ability to work partly from home;
  • Possible travel opportunities;
  • Office near city rail, car and bike parking;
  • Chance for growth in a stable, global company with a solid market position;
  • Professional development opportunities in a multi-cultural environment - Lionbridge has offices in over 20 countries and many of these offices work collaboratively on projects, exposing our employees to a wide range of cultures and work styles.

  • Keep code metrics platform operational;
  • Creating/updating and monitoring existing build pipelines for code metrics extractions and build/deploy for the platform components and monitoring and keeping the platform components operational;
  • Establish processes and tools to maintain code base integrity, including check-in validation rules and branch/merge processes;
  • Debug and analyze build failures. Identify the root cause, and find ways to resolve it;
  • Build, maintain and continuously improve an infrastructure for developer productivity pipeline team including source code repository, build tools; and scripts, continuous integration infrastructure, packaging and deployment tools;
  • Establish and maintain agile development toolset, e.g., Azure DevOps (formerly VSTS);
  • Establish processes and tools to maintain code base integrity, including check-in validation rules and branch/merge processes.

  • 2+ years of relevant experience;
  • Bachelor's degree in Computer Science or equivalent experience;
  • Experience maintaining build pipelines in any continuous integration tool (TeamCity, Jenkins, but preferably Azure DevOps);
  • PowerShell Scripting;
  • Experience maintaining pipeline for big C++ applications, ideally games;
  • Perforce source control;
  • Very good understanding of command line interface in windows (batch or PowerShell), with emphasis on error handling;
  • Good communication and collaboration skills;
  • Good troubleshooting skills;
  • Fluency in English;
  • Very good interpersonal skills (presentation and written communication skills are essential to build partnerships across offices around the world);
  • Creativity, efficiency, attention to detail.

Not required, but would be an asset:
  • Experience maintaining continuous delivery pipeline, ideally on Azure cloud;
  • Experience maintaining build pipelines for C# and/or Java applications;
  • Experience with Azure cloud (CosmosDB, App Services, Azure Blobs, Azure File Copy);
  • Running SonarQube instances or using SonarQube to analyse code quality;
  • Development experience in C# and/or Java;
  • Git source control;
  • Code coverage tools like OpenCppCoverage, coverlet, jacoco and others;
  • Experience in game development lifecycle.

We kindly inform that Lionbridge reserves the right to contact only selected candidates.

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